Wednesday, June 27, 2012

The Legend of Lorra (hopefully with a better ending)

The flat chested Laura enjoys a cigarette before work.


Laura's design contrasts with Lynn's character probably more than any other. Where Lynn had virtually no script written for her when we first popped her out, Laura had several thousand words worth of scenes, descriptions, dialogue, and whatnot (that of course has all been revised by now too and made even longer). She also had some concept art up beforehand (as seen in earlier posts). She was ready to be drawn from the get go, but since Skrats took over as her artist, we ended up going through largely the same design steps that we went through with Lynn.

European Laura?


Artists are like actors in a movie, in that they can bring a lot to a character that wasn't there before just in the script. There's a lot of neat things that happen when making a VN, and seeing what your artists come up with when they read through the script and start envisioning things is one of those. This was one of the early roughs Skrats made for Laura in her "punk" getup, which after a bit of dialogue between him and her writer ended up more refined later on. 



Laura was my grandma's name so this just awkward to me.


Then we had some smut drawn of her in the interest of science, which I can bullshit as "it helped design her character frame so we have an accurate breast size for her." That part was actually somewhat of an issue for Laura and Jennifer, in the latter who's breasts started off large, then larger, before shrinking a bit back near their original size.


Here's the latest design for Laura's roughs. We tend to make a design for a rough, then a rough, and then from that rough a final sprite base which we then worry about making expressions for before finally coloring it. We only have about 4 more sprites we need to worry about at this point (though coloring reminds an issue), so the shift is now more towards CG, which I'll talk about next week probably. 

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