Tuesday, December 24, 2013

Twice The Cheer



Merry Christmas, from us, to you



The Transversion team made a post about a week back, and apparently that post just brought up even more questions, and the questions were good enough to get me to step out of the Peru queue for a minute to answer them.

The first thing on the agenda is what a modular spritebase means. It's really just a fancy way of saying naked, faceless sprites that can have clothing and expressions drawn over them. It lets our artists easily adapt new clothing and a plethora of facial expressions for one pose. Apparently it makes this whole art business easier.


Do I really need a reason to post Jennifer's breasts these days?

The second thing I'll be tackling is the question of our writing. Mostly numbers, routes, that kind of thing. As of this very second the total word count of the common route is 51408 words, barring the ones in Romanian and Russian. That's with Nikhila's day 4 scene about half finished and no work done on the NoGirl route as of yet, so it may top out at around 80 thousand. But the demo, which we're still hoping to release sometime this galactic rotation, will probably be longer than that. So that's somewhere in the ballpark of 80 thousand spread out over 5 routes.  You heard read me, 5. Nikhila, Jennifer, Lynn, Laura, and the NoGirl. You're probably already familiar with our heroines, but we have been planning to do a manly men doing manly things route from the beginning, and hopefully with our artists' talents for drawing depressed, unshaven men, it will deliver everything you could ever hope for in such a route.

As for the topic of abandoned CG's. Well, there's not much to talk about here, so have a picture.
I'm so sorry, Skye
As you can see, our artist drew himself in the picture. He's the one staring at the table wondering where it all went wrong after receiving the news that the entire bar scene he was working on had been cut entirely.

Music? Yeah, we've got that too, thankfully none of it's been cut either. First up is a piece from our good friend Sam Handwiches called "Chains." And the second is a wonderful piano piece from our resident musician Chandra, I don't think it has an official title yet, but here goes.

That's all this time around. As always if you have any other questions, or if you just want to berate us, drop by our IRC, we're #scriptforge on the Rizon network. Or just bother us in the comment section.

Now's the part of the post where I list off random numbers and facts and you have this picture of the sluttiest Transversion: Nikhila.


Times the opening scene has been rewritten: 4
Times Error has beaten PFM at dota: 1
Times we've seen a Magnus RP creeps: 6
USB sticks washed: 1
Fistfights in the common route: 1
Days Walter gets drunk in the common route: 3
Times Nikhila smiles: 12
Times Jennifer shows off her tits: 6
Times Laura assaults Walter: 2
Times Lynn makes Walter food: 2
Packs of cigarettes smoked by Walter: 8
CGs trashcanned: At least 3.
Cars drifted: 1
Titles this blogpost went through: 6

Walking in a Winter Waifuland


Merry Christmas from the Beacon dev team! Here's to new waifus in the coming year!

Monday, December 23, 2013

Worth a Thousand Words

Around the world, around the world.

The streets of Newport are home to people of all sorts, from the wealthiest fleet owner looking down from his penthouse in the centre of the Old District, to the poorest pick-pocket rotting in the dirtiest gutter in the slums of the New District. Somewhere in between sits Lucy, playing her music deep into the night by a lantern light.

Lucy is a vagrant of sorts, wandering from place to place adding another picture to her scrapbook. Most of her recent pictures are of the lovely streets of Newport, where she's been stranded without a method of leaving. Still, she makes the best of it and is ever looking for an opportunity to make her day a little more interesting.

----

And to top off the reveal with a news update, we've recently taken on two new artists. Skye, already a Scriptforge member who's been working on Transversion, and Kiwi, who you may recognize from her work on Allure in Bellum. You'll see their art posted here in coming posts. If you were waiting eagerly by your computer for me to drop by IRC or Skype with your 12 page resume and cover letter for your Beacon application, fear not! We're very much still accepting new members. Hit up the IRC at #scriptforge or my Skype at Reyrketill_.

And another song for all the good folks listenin' out there on this cold Winter's day. It's a rough draft created by fingers covered in Cheeto dust on an iPad screen, but it should set the tone right nicely.
https://soundcloud.com/chandra-21/beacon-feels/s-LchUb

Sunday, December 15, 2013

Tunnel Snakes Rule

Its been awhile since we had a legitimate blogpost and it would be far too shamfur if bacon managed two blogposts in a row before we said anything.

So the eternal questions is "trannybros ww@?" "Are those fags REALLY just playing dota and shitposting in /snarky/?" Good questions, so let me say what we're actually doing without any bullshit.

Lynn in an eggplant costume, just in time for Christmas.
1. Sprites - We're still in the process of reworking our entire spritebase because we realized long ago we needed modular sprites in order to get shit down, and the previous sprites were not suited for this. Ultimately it kind of shoots the demo progress in the foot but ensures that once the demo is done 90% of the sprite assets we need are done, and then its just a matter of writing. Most of sprites are now finished, and not all required reworking.
"Trannyversion"

2. Writing - Largely finished believe it or not. At least for the first four days, problem is we're looking to expand that for the demo because looking back the first four days is just a dating sim without any real indication of where the plot is actually headed. Its like is KS ended on day 3, you know which girl you're basically going for but not really what's up with that person (except maybe Emi, since her day 4 was sort of pointless.) As such, writing is being expanded, and we'll see where that's at over the month since everyone has been busy until break.
David concept art.

3. Backgrounds - Our weakest point to be perfectly frank. We got no real amount of BGs and they're a bitch to get done along with CGs, along with our very unhealthy habit of getting rid of CGs. At this point we're probably going to settle with generic pictures with photoshop effects for 99% of them.
After forcing Eyedrop to listen to recorded biochem lectures, he drew this.

4. Music - We've literally gone through 3 musicians in Scriptforge's long lifetime, and its lead to a weird situation in regards to music. We still have the awesome talents of Chandra but he's a busy man already helping create beautiful music with Reyr for Bison. Luckily we talked to the previous musician and he's alright with us using his old tracks, but we're still at a bit of a lag when it comes to music.

Jennifer as Douk and Laura as Lu-Bu.
5. Website - We were planning to create a legitimate website but the longer things go on the more we see there's not a huge point for one until the demo is made so that's on hold.

And that should answer most questions, if absolutely anyone had them. In the mean time, keep watching the skies.


Sunday, December 8, 2013

"I don't make art, but I make writing" -pfm "but I do" - error


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Friday, December 6, 2013

Port to Port

Our work-in-progress logo.
In the remnants of a flooded city, the survivors began to rebuild. On the ground they weathered the storm, they built with whatever they had and, in time, constructed their own oasis of civilization amid the unending ocean; those who tried to venture out in search of others in make-shift rafts were crushed by the brutal storms that plagued the sea. As time went on, the only remnants of the old city were the original buildings the survivors took shelter in. Eventually, old boats were discovered and with the engineering of a civilization long gone, people journeyed across the sea and discovered other towns, who'd developed their own cultures and ways.

Years went by, and the towns began to become a network of ports, each with their own leaders, customs and laws. Those who possessed boats were in high demand, as trade and communication is near impossible with the harsh conditions of the ocean that divides the ports. Richer ports began assembling fleets of their own, but never enough that a freelance sailor was short of work.

After months of planning, we're proud to announce Beacon. The story will set you in the place of James, an ex-soldier who's found his way into possession of his own ship. You'll explore the ports, encountering people from each culture and making decisions to shape James' fate. The team includes Tile on art and Chandra on music; myself and a new member, Req, will be writing. Caps is also helping us with additional art, such as the draft of our stylish logo.

James posing for the big announcement.

And some quick general questions.

How many hot anime babes can I put my sailor dick into?
We're planning four route options right now, with Req and I doing two each.

When can I play it?
We'll release a demo when we're content enough with act one, but we won't go throwing around any release dates just yet.

Is it a short VN?
We're probably shooting for about 5 hour routes.

You got any of those moving pictures?
We're planning to have animated sprites and probably cut-scenes as well.

Can I join the S.S. Beacon?
We're currently looking for artists mostly, but if you send us a buzz at our IRC (#scriptforge) or my Skype (Reyrketill_) we'll probably have a place for you. We're not looking for anything specific so feel free to send us what you got.

Are you the Transversion guys?
Like Enclave, we're a separate team under the Srumferg banner. Scriptforge's site is being constructed in the daily 10 minutes of the day the Transversion team isn't playing DOTA, and you'll find more details there.


As a last bonus, here's the first draft of the title song by our resident music-man, Chandra.

https://soundcloud.com/chandra-21/beacon